<< Hi gang. One of the most interesting-sounding aspects of HW is the clan rules, and alas, they're the ones I know least about, since while they were being run at Convulsion, I was elsewhere, playing the actual game. (!) Could some kind soul synopsise them here, for the benefit of me and other such benighted unfortunates? No more than was made public at the con(s), of course - -- I'm not looking for any Big Secrets (or to tread on any toes).>>
The clan generation proceeds by a series of questions, each explaining a
bit of Orlanthi history and relating it directly to your clan. A great way to
introduce the background to newbies IMHO! The questions are multiple choice,
and the answers you give gain your clan points in such features as Farming,
Magic,
Traditionalism, etc. I would guess there are around 20 such features in total.
Your clan can either start in the Green Age or the Storm Age, the former
meaning you get a few extra questions but not actually making you any more
'powerful' in the long run. Questions start out with what you did in the
Godtime, and then work on to Heort, Vingkot, Lokamayadon, the EWF, the
colonisation of Dragon Pass, Sartar, the Lunar invasion and finally Starbrow's
Rebellion.
For example the very last question was something like: "Seven years ago, Kallyr Starbrow lead a great revolt against the Lunars to try and throw them out. Did your clan:
In terms of adapting this to groups other than Sartarite Orlanthi clans you would have to devise a new questionnaire and scoring system, so it would require quite a bit of work. Obviously, something fairly similar like Heortlander or Tarshite clans, would keep most of the questions in common, and just change the last few. For totally different cultures, like Loskalmi or trolls, you'd have to devise the entire thing from scratch. You'd even have to change it a bit if you wanted a different campaign date, since I would imagine just chopping off the last few questions (unless it was just one or two) would lower the final scores more than somewhat, especially since only the last two or three questions will have a major effect on population.
On the whole though, assuming you don't want to specify your group's clan in advance as GM, I'd say its a great way to get a new group of players to interact with and learn about Orlanthi myth and history and how their characters relate to it.
Forward the glorious Red Army!
Trotsky
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