Wesley
>>>>
An easy to describe example is a closely fought combat where no side seems
to have the edge. The ability to heal those involved often determines how
intensely the players can pursue their foes. Players suddenly realising =
they
have to retreat because they can no longer heal themselves is something I
would not like to lose from a game system. HW however seems to regard =
magic
as something you can keep doing pretty much as long as you wish. Doesn't
this mean that if players get themselves into this equal conflict =
situation
the fight will now last until boredom sets in. Any one who goes down can =
be
pulled out, healed, and thrown back in.
Am I miss-representing HW here?
Ross
Wesley Quadros =20Business Development
Aimtronics - Vancouver
www.aimtronics.com
telephone - 604.940.5774
facsimile - 604.946.7611
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