Sorry, that wasn't the last note about roleplaying and skills... However a bit about Dragon Pass as well.

From: Ashley Munday <Ashley.Munday_at_liffe.com>
Date: Wed, 5 Aug 1998 10:15:32 +0100


I feel I have to respond to Nick Brooke (in digest #73). He seems to be making a similar point to the one I was making in response to Simon
(Hibbs). I appear to have been quoted out of context, and Mr. Brooke
seems to have taken my paragraph as meaning the opposite of what it says. He then defends an imaginary attack on HW I appear to have made.
(Er, when have I commented on this here subject? I think I did once, and
that was just a request for information).

For those who can't remember, the relevant piece of my paragraph was:

"Some people who advocate more freeform roleplaying don't seem to realise that we're not all Oscar Wilde able to drop dry scathing wit off our tongues at a moments notice. However, a lot of us play adventurers that can, hence the Oratory skill."

Which seems to back Mr. B's comments (at least those not related to HW) rather than go against it. C'est la'vie.


Onto something else: Nikolas Lloyd was having trouble being Sartarite in Dragon Pass (the game)...

The early scenarios, if I remember them correctly, are fairly well balanced. Neither side tends to win more than the other, but, as the number of units involved is relatively small and combat is fairly devastating to an attacker if he leaves the odd unit standing I've found you're more at the mercy of the dice than in later scenarios. To see the game properly spend a day and a night playing the marathon game. You'll change your mind who the game is biased towards every turn.


Just to add my 2 denarii to the materialism/mysticism debate:

Wizard:  This is just a carrot.
Priest: This is a fragment of the Carrot God.
Shaman:  This is the host body of a carrot spirit.
Mystic:  I am the carrot.

Surrealist: That's a giraffe.

Ash


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