>From: Pete Nash <pete_at_pipistrel.com>
>Especially with Robin's idea of keeping a few 'unspecified' skills
>hanging around which can be assigned as and when a need for them is
>required, and then at the end of the adventure they are freed up
>again. E.g. Your armoured PC is drowning and you have an unused skill
>at 8/12 available. So you come up with a flange explanation that you
>learned how to swim in armour from a naiad and assign the unused
>skill to expert swimming at 8/12 to save yourself. The next adventure
>the skill returns to being unassigned.
If it is really unassigned again after, I sounds very strange ! However, if, once assigned, it remains the same new skill (which may be later increased) for the rest of the character's life, I am not so shocked by this idea. Alain. ------------------------------
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