>Michael Cule, too, has some reservations:
>
>> The fact that the system was geared to high level characters. In HW
>> you are starting at about Rune Level equivalent.
>
That was specifically not the thing that gave me problems.
>[snip]
>
>> Little Hate first. The idea that PCs start out with a Level of Mastery
>> over the 'average person'.
>
>
>Surely these two are (firstly, the same thing, and, more to the point:)
>easily "configurable"? I don't, to be honest, know a thing about HW
>chargen, but this _sounds_ like something that it'd be simplicity itself
>to change by fiat. In fact, is the above true of _all_ HW PCs, or just
>the ones in the demo game? Who I agree, were pretty high level -- I had
>a real powergamefest with Broadus ;-)
Yes, it is fixable (and will be fixed in any version of HW that I use) but it reflects the central philosophy of the game which I dislike.
>> I would be happier if they were given out for good role-play
>> and stuff like that
>
>You mean, they aren't? *boggle*
They aren't though I'm told it was in an early version of the rules and taken out.
>I agree with that much. As I remarked in an earlier message, the "fix"
>is simply to put the concrete back in, where it's dramaticly appropriate
>to do so. The advantage of doing it this way is that one now has a much
>greater _choice_ about the appropriate level of detail for each
>resolution. Leaving all this waffle about paradigm shifts and what-not
>aside, there's really nothing in the rules that _prevents_ one from
>interpreting Action/ Status points in as concrete a manner as one likes,
>if that's what serves the needs of the game -- and anyway, if there
>_are_ such rules, I sez, throw the bums out. Just treat "abstraction"
>as a licence to be flexible (not that one should need one).
But concrete needs support where abstract can rely on waffle.
7) And Jane Williams said:
>
>Back to the point: if a lucky hit from your opponent takes out your sword-arm,
>you
>can hold them off, heroically, with a dagger. But only if you know it was your
>sword-
>arm that got hit. What I've heard of HW makes it sound as if all you know is how
>many Points you've got. Boring! So I hope what I've heard is wrong.
>
I'm afraid that what I have seen means that everything, physical and psychological, magical and mental involved in a fight comes down to Status Points. And that is flavourless as hell.
>OTOH, in a "real" fight you can get an advantage over your opponent by pure
>intimidation, and I don't mean spells. RQ doesn't allow for that. Does HW?
Yes, but it all gets put in the same pot.
"You may say it's brocolli. But I say it's spinach and I say the heck with it!"
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