rick pim says: >still, one has to ask: if there's an optimal strategy (and it appearsmechanism?
> that there may well be one), why bother with the betting
Because winning may not be the goal. If my Storm Voice/Lord is fighting
Onslaught(who has at least one mastery level over him), then his only goal
will be to provide enough of a delay for other people to get away before he
calls upon Orlanth to Guided Teleport him back to the temple in DragonsEye.
Likewise, if my character is catburgling a house, and is surprised by the
butler (who I could beat in a long drawn out fight), I will want to kill him off
as quickly as possible before the city guard arrives.
So does this mean that one always wants to spend all of one's action
points or only one? I can imagine a few cases where that is not the
case. For instance If I don't want to kill the butler but just knock him
out, then I only want to spend 10 AP at a time. (so I don't take him to
-40 or whatever dead is in one blow) Or maybe Jane Williams' "Intimidating Fighter 12/30" character obviously is not intimidating if fighting cautiously, and becomes "Axewoman 10/30"? I would also make an argument that just being in a fight should be tiring, so all combatants should lose an AP every round. Hey, an even more complicated rule: All characters have a fatigue # ( which is more or less based on encumbrance) so in fights (or other physical things) they lose that number of AP every round. Of course this is bad (or maybe good) because it makes physical actions different from other actions. ( maybe people should have mental encumbrances based on the philosophy the choose to carry around ;-) <someone talking about how to get plot points> > > > > I would be happier if they were given out for good role-play > >>> and stuff like that
> They aren't though I'm told it was in an early version of the
rules and
> taken out.
I will agree that giving them out based on role playing is nice in theory it has the problem that if one player is a better role player than the others then that player will tend to monopolize the game, as they will progress faster. Probably the solution is to allow either mechanism, and allow the particular group to choose. -mike ------------------------------
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