I wasn't praising it. I was pointing out that in RQ this can only happen a limited number of times. I was _asking_ if this can go on infinitely in HW.
Ignoring the nitty gritty of my example, the point I was trying to make was that magic effects that are _limited_ in the context of time are a good thing as they:
It is the decisions that the players can make that concerns me.
The depth of my role playing experience depends on how many real choices I am offered from moment to moment. A real choice being one that results in distinctly different consequences from any other choice I might make. I was arguing that infinitely re-usable magic cuts down my choices because I never have to worry about my condition after any choice, I can always start each scene in exactly the same _perfect_ condition be they separated by 5 minutes or 1 week. In practice this means I can always choose problem solutions with maximum use of available powers. I need no longer give thought to devising a cunning plan that is risky with low probablity of success but which conserves limited resources (except of course unless I want to just for the hell of it :-)).
I'm not saying HW is like this, I don't know, I am merely expressing a view of what I want out of a game system and wondering if HW can do this.
And before you try to infer anything more about my likes and dislikes, I also hate bookeeping. :-)
Ross
End of The Glorantha Digest V6 #92
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