Sadly though, we're not allowed to play that way anymore. Where have you been? Liking combat is unenlightened...and actually wanting your character to grow and develope and become...*gasp*...more powerful...sacrilege! Please just open your package with the pre-gen vegaterian midwife character in it, read it, and start talking in a high voice...no, no, put the dice-bag away...tsk, you're backsliding again... :)
> I didn't start this to evangelize, but I will if only a bit. There have
> been a number of systems out there that have been "task based" as HW is
> vaguely sounding. I've played many and the more you abstractify (?) the
> events in which your character is participating, the more disconnected you
> are from your character, IMO. The reason I came to RuneQuest all those
> years ago was BECAUSE the concept of "Armor Class" was too damn contrived
> and "Levels" of experience just plain silly. Yet on a spectrum from
> Realistic (RQ2/3) to Abstract (HW?) AD&D is distinctly closer to the HW end.
Bingo. Give that man a cigar...
> I'm *tired* of paradigm shifts. Just make a game, support it, and stick
> with it. Sure I'll check out Hero Wars...I'm an unrepantant
> Gloranthaphile. But from what I've seen, my expectations are pretty low.
> If it's tremendously well supported I may change my mind. I hope the new
> supplements are printed before the next 'trend' in RPGs hits, and requires
> the creation of a Whole New Game (tm).....again.
I'm sorry, but now you're going to have to join those other crazy old coots over there in the corner...over there, by the sign that says "Gamers who will not accept the joy and harmony of the new way." It's getting crowded over there...hmmm...
End of The Glorantha Digest V6 #101
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