Eric writes
>I'll admit that once, when a PC fought his way out of a lunar fortified camp, he
>managed
>to accumulate in excess of 1400 SPs as a result of his bumpup, and an amazing
>run of luck
>to counter huge negative modifiers for being heavily outnumbered. The odds said
>that he
>should have gone down bleeding and squealing. The lunars poured more and more
>soldiers
>into that confused meatgrinder of a melee, until they got an idea of what was
>happening.
>When they disengaged and regrouped, those accumulated SPs became irrelevant,
>because the
>break reset everyone's (the survivors, anyway) SP values to their normal levels
>(SPs
>represent a character's situation relative to the others he's fighting). After
>that,
>only spending Plot Points let Our Hero live to fight another day. I initially
>found the
>sheer number of SPs accumulated appalling, but there are solid rules that allow
>you to
>control the flow of action, and thus SPs can be periodically reset. Despite my
>misgivings, though, this action was a lot of FUN.
I hate the fact that it worked in the first place and then the referee
had to arbitrarily say: Well, it's not working no more. So pooh to you,
Mister Hero!