In article <199808130926.JAA19132_at_chaosium.com>, The Glorantha
Digest <owner-glorantha-digest_at_chaosium.com> writes
>
>Ordinary in HW is guys who don't matter to the story. =
Can I suggest rephrasing that a bit:
Ordinary conflicts are those who don't matter to the story.
I think that change of wording would remove 90% of the confusion
about this topic: the boost to the PC's chance of success, if it
exists, is to do with the story they are in, not anything intrinsic
to the people they are dealing with.
This has, for me, several big advantages:
- - you don't distort an individual scene by making some
people arbitrarily a lot tougher than others.
- - if you change your mind about the significance of a character,
you don't have to rewrite their stats.
- - just because you easily fast-talked your way past the guard
in scene 1, doesn't mean he's irrelevant in the closing
big fught.
- - if you have a situation where you want the PC's to lose, you
just turn it the other way round and bump up the bad
guys results.
I'm sure most people would run things like that anyway, but there's
no harm I can see in having the rules work that way too.
- --
Richard Melvin
No doubt someone will read the above, sadly shake their head, and
gently point out to me that I'm just not evolved enough to understand
the new paridigm. And they may be right
End of The Glorantha Digest V6 #116