Still, I sorta feel with Alex:
>Well, that was all a touch overwrought, I suspect; ended up as a more
>of a portmanteau grouse than sticking to Eric's point, please bear
>with me.
I don't think so, Alex. Given the information we got at Convulsion, it seemed a reasonable way of discussion. The info about the more current state of the project would have been more useful, I suppose, but the playtest seems to be intended to produce a feel for the "paradigm shift" (gruesome term, really).
I suppose the system won't get too much into the way of roleplaying if used cautiously, so I'll give it a try (and a buy anyway).
Bruce Mason
>The minimax approach seemed to be to pick on someone weaker than you
>and drag out the contest to make as many rolls as possible. <snip>
>Question is, if someone is prepared to do this does this
>say "dodgy system" or "dodgy roleplayer"?
Both. But then I don't choose the people I play with just for their roleplaying abilities.
>but the answer to that would seem to be not to play with obsessive
>minimaxers.
That's exactly the "Don't play with old buddies" advice I predicted :-(
>I would rather see HW designed to be compatible with good roleplaying
>rather than defensively designed against munchkins and rules lawyers.
I would rather prefer a system rewarding good in-role playing than good in-story playing (yes, they are _Different_). I am convinced that I will be able to present my NPCs the way I want no matter the system, but as Alex rightly pointed out, fudging should be the referee's decision, not the game system's.
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