PloP Hunting in Hero Wars

From: Julian Lord <julian.lord_at_hol.fr>
Date: Thu, 27 Aug 1998 10:18:26 +0200


Alex Ferguson :

> Allen Wallace says (in the increasingly popular 100-column format):
> > On your point on the 9'th level Paladin versus the normals [...]
> > this has nothing to do with the much vilified bump-up versus Ords. [...]
> > The rockets go off when a level of mastery is gained in a generally
> > useful ability.
>
> I don't follow. What's the key difference between a PC having a bump-up
> vs. "Ords", and someone with Mastery over someone (though a non-Ord)
> without? (I mean in terms of how it plays out, not the rationale for
> having it, before that apparently-futile discussion recommences.)

Allen is right!

Well, sort of ...

That is, a minimax rules-lawyer type player could in theory waste everyone's time PloP hunting, that is spending only one SP every single time he had a bump-up advantage. In theory.

But, unless his GM is a computer program with a design fault or a gibbering idiot, all of his lower Mastery level GMCs will, instead, be putting their entire reserve of SPs against the chap every single time, scuppering any hopes for more PloPs than his comrades.

Luckily, the pace of a Hero Wars adventure is far more in the hands of the GM than it will be in those of the putative PloP-hunters.

But, if the GM _never_ varies his betting strategies, and never attempts to have a handle on pace, PloP-hunters will proliferate ...

Erm, didn't someone mention something about PloP nightmares having vanished from the latest version of Hero Wars?


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