Which seems to echo what Jane Williams and others have said. It might be a worthwhile exercise to take a hard look at the geases from the various cults and define what lesson/myth they might represent to a PC. Here is an opportunity to show a character something about the myth and culture of their character while tying it into something concrete: what advantages/disadvantages they get on their character sheet. Given the vast expanse of Glorantha, anything which invites a more natural, participatory learning is better. As we've seen before many players are turned off by the mass of background or try to assimilate it but can't.
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