Orlanthi Chaos/Yelmic Order

From: MLaurie_at_compuserve.com
Date: Wed, 9 Sep 1998 11:32:45 -0400


One thing to consider about DH, the Rich Land, is its density of population and age of occupation. The ability of chaos to manifest in its more overt and obscene forms is based upon several factors:

(1). Significant wilderness or badlands.
(2). Low human population densities or at least a low
level of homogeneity between the populations of a land.
(3). A lack of cohesive magic on the part of the civilisation
in question.

Exceptions to this are based upon very specific mythic =

events. =

Therefore DH has almost no overt chaos because it is:

(1). Populous to a high degree.
(2). Homogeneous - even the divergent peoples still see =

their common ground.
(3).Their magic is society based, pervasive and potent.

Within the _boundaries_ of Sartar, there is also very little chaos for similar reasons. Only Kinstrife, a break in =

homogeneity, can create it within in those boundries.

The west has very little free ranging chaos either, whereas Prax, a wasteland, has lots. =

Other than that, all chaos threats come from badlands =

_outside_ the main population areas.

The exceptions to this are special areas of chaotic focus - - Larnstes footprint, Snakepipe Hollow and of course, =

Dorastor.

It can be argued then that Chaos manifests in all lands and among all peoples as an overt force only:

(1). When _invited_ in for whatever reason - power, ennui
etc.
(2). On the fringes of organised life.

The latter is of course exactly how the world as a whole =

works too - the Lozenge is Law surrounded by chaos and this is mirrored in the way chaos appears among the Many.

Martin Laurie


Powered by hypermail