Re: culture clash multiverse

From: Ian Thomson <gpo.swin.edu.au_at_lucy.cc.swin.edu.au>
Date: Fri, 18 Sep 1998 10:03:42 +0000


Yes, at the start of my long campaign I ran at college, the initial characters came from the Young Kingdoms (Stormbringer)

I did this for 2 reasons:
1) the players knew nothing of Glorantha, and we had played a few Stormbringer scenarios, at the end of which I ran a Stormbringer rewrite of the Lost Tomb of Horrors, which ended when many of the characters had themselves obliterated by various foul magics such as spheres of annihilation. I thought that taking known characters into an unknown world, would lend itself to game realism as they encountered Glorantha bit by bit.
2) Players were familiar and happy with the characters, and the game system is/was(?) pretty close. I had the characters, instead of being obliterated, being teleported out into the multiverse and arriving in a ruin in a cave, which was basically a EWF or GodLearner place for exploring the multiverse. (thus a weak point in the space/time fabric thru which to fall) They knew so little (nothing) that it didn't matter which. This was a day's ride west of Pavis near the Pavis road, and they got a lift into the city with an Issaries caravan run by a young inexperienced merchant who was happy to accept some of their foreign coinage. (yes, hitch-hiking on the Pavis Road, way cool!) :)

Although they could only find work with Raus (rationale: no Lunars would take such crap postings, and no Praxians would work for a Lunar), with Stormbringer being rather ruthless and violent after this they quickly joined the rebellion and went on to perform many heroic deeds. The individuals enrolled one by one in cults: the thief - trickster
the sorceror - lankhor mhy
the priest - lankhor mhy
fighter - humakt
can't recall the others right now


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