I did this for 2 reasons:
1) the players knew nothing of Glorantha, and we had played a few
Stormbringer scenarios, at the end of which I ran a Stormbringer
rewrite of the Lost Tomb of Horrors, which ended when many of the
characters had themselves obliterated by various foul magics such as
spheres of annihilation. I thought that taking known characters into
an unknown world, would lend itself to game realism as they
encountered Glorantha bit by bit.
2) Players were familiar and happy with the characters, and the game
system is/was(?) pretty close. I had the characters, instead of being
obliterated, being teleported out into the multiverse and arriving in
a ruin in a cave, which was basically a EWF or GodLearner place for
exploring the multiverse. (thus a weak point in the space/time fabric
thru which to fall) They knew so little (nothing) that it didn't
matter which. This was a day's ride west of Pavis near the Pavis
road, and they got a lift into the city with an Issaries caravan run
by a young inexperienced merchant who was happy to accept some of
their foreign coinage. (yes, hitch-hiking on the Pavis Road, way
cool!) :)
Although they could only find work with Raus (rationale: no
Lunars would take such crap postings, and no Praxians would work
for a Lunar), with Stormbringer being rather ruthless and violent
after this they quickly joined the rebellion and went on to perform
many heroic deeds. The individuals enrolled one by one in cults:
the thief - trickster
the sorceror - lankhor mhy
the priest - lankhor mhy
fighter - humakt
can't recall the others right now
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