>But it doesn't handle free form heroquesting. Not because it cannot
>mechanically, but because the missing part is a very detailed idea of how
>the heroplane/godplane works and what are the assorted hero paths.
How the heroplane/godplane works is described in Joeseph Cambell's
"The Hero with a Thousand Faces." This book also gives a good description
various templates for what a hero path looks like, why they succeeed, and
why they fail.
Well, if you read it with the thought of looking for these answers, it
does. (It also provides an explaination of illumination in the second part
of the book.)
>From: Chris Bell <argrath_at_ix.netcom.com>
>
>Find out what passions drive the characters, and design dangerous quests
>for them. The advantage of a Quest that has been performed many times is
>that the Quester knows exactly what to expect...When you blaze your own
>path, you're on your own, and get rewards consummerate with the risks.
>What are the backgrounds of your characters?
I think this is what is important to any quest on the hero plane. The heroplane is all about reacting to the character's "dramatic necessities" to bring over a term from rec.games.frp.advocacy.
Have a good one, Phil - - Philip R. Hammar jackal_at_alum.mit.edu You've entered another Code 6341 dimension, a dimension Naval Research Laboratory 202-767-4632 (off) of heat and flame. 4555 Overlook Av. 202-767-1697 (Fax) You've entered Usenet.Washington, DC 20375-5343
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