Ludicrous abilities, if used to achieve difficult things (eg. Cheat Death), have very high opposing difficulties. To fully cheat death, when reduced to - -40SP in combat, that's going to be a difficulty of 10w/30 at least.
Cramming in many abilities will help at first, but as the characters advance, most of these abilities are going to be left behind. Even worse, if your most appropriate ability is still at 8/12, but you have a similar ability that you have bumped up to 2/18, the referee might make you roll on the most appropriate ability, rather than defaulting to a similar ability with a small minus on the die roll.
http://members.tripod.com/~PhilHibbs/
Any view of things that is not strange is false
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