You're touting this as a *good* thing? Interesting...
> On the other hand I don't look forward to arguing with my players
> about what their [creative] and [insightful] skills can and can't be
> applied to.
>
> - -mike
Yep...HW GMs will definitely need mastery of the "avoid weaseling" skill...
Player:
"Please...I don't have any other applicable skill...there must be
a 'creative' way to scale this sheer cliff..."
GM:
"No way, that wouldn't be fair to the charcters who actually have
'climbing' skills..."
Player:
"But wait, you're letting Joe use 'agile' instead of climbing...that's
not fair..."
GM:
"Well, technically you're right, but 'agile' is a lot more applicable
than 'creative..."
Player:
"So where do you draw the line between 'applicable enough' and 'not
applicable'..."
GM:
"Right here. I've made my ruling..."
Player:
"Based on?"
GM:
"Ummm..."
(and be prepared to answer for all past rulings of "applicability")
It just seems that for a system that proposes to expose a "new" player market, that what you're asking from GMs is far from easy.
Again, let me point out that there are pros and cons for everything I've seen described for HW, I'm just swirling the waters to expose the sediment here...
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