Re: The Glorantha Digest V6 #248

From: Cassandra K. Babbitt <cassb_at_bangornews.infi.net>
Date: Wed, 07 Oct 1998 10:03:35 -0400


Please unsubscripe this this is the ten request. Do something

The Glorantha Digest wrote:

> The Glorantha Digest Wednesday, October 7 1998 Volume 06 : Number 248
>
> TABLE OF CONTENTS
>
> Kevin Rose Re: Numbers and War
> Peter Metcalfe The Art of War
> tom.zunder_at_avestasheffiel HOTT troop types
> Sergio Mascarenhas Identifying gods
> Simon Phipp (Fwd) RQ Auction - Final Update
>
> RULES OF THE ROAD
>
> 1. Do not include large sections of a message in your reply. Especially
> not to add "Yeah, I agree" or "No, I disagree." Or be excoriated.
> If someone writes something good and you want to say "good show"
> please do. But don't include the whole message you praise.
> 2. Use an appropriate Subject line.
> 3. Learn the art of paraphrasing: Don't just quote and comment on a
> point-by-point basis.
> 4. No anonymous posting, please. Don't say something unless you're ready
> to stand by it.
>
> ----------------------------------------------------------------------
>
> Date: Tue, 6 Oct 1998 21:52:08 -0500 (CDT)
> From: Kevin Rose <vladt_at_interaccess.com>
> Subject: Re: Numbers and War
>
> In reply to someone about needing massive numbers for the Pentans and
> Praxians:
>
> Don't assume that the Pentans and Praxians need superior numbers to blow
> away their opponent. The Mongols were outnumbered at almost every battle
> they fought, sometimes massively. So was Alexander the Great. Numbers
> are not necesarily decisive. Top notch soldiers and leaders can
> compensate for a lot.
>
> If you can obtain local superiority (not necessarily numerical
> superiority) at the decisive point, without allowing yourself to be
> defeated elsewhere, you can defeat your opponent no matter how much of a
> numerical superiority he may have on the field. The extra bodies just
> take longer to hunt down. [Yes, it is easier to say than do.]
>
> Danny wrote:
> >>The English
> >>longbow is a tactically very limited weapon, as it only really works
> >>wonders in a prepared defensive postion that is attacked by idiots. All
> >>infantry missile troops have severe limitions in that they can only
> >>defend. They cannot force cavalry to fight them.
>
> >But by the same token cavalry alone can't hold a battle field. Missile
> >infantry can continually drive them away with a slow advance with a
> >form-and-fire routine if the cavalry try to get in close.
>
> Sounds like Manzikert, up to the part at the end. . . <G>
>
> Anyway, that is true to a certain extent, but there are two major
> problems:
>
> First, facing the enemy and destroying him in a decisive battle is a
> Western tradition. The horse peoples have never shared that tradition and
> fight in ways that maximize their advantages and minimizes ther
> vulnerabilities. This is called cowardly, treacherous, and vicious by
> western armies. So they won't try to close in, at least not when you are
> ready. They have other options.
>
> Second, operationally the horse army is a much better postion.
> A) How many arrows can an infantryman carry as they march across the
> battlefield? 20 to 40? How long does that last in combat? At six arrows
> a minute, about seven minutes. How many arrows can a horse archer
> carry? Maybe one or two hundred?
>
> B) If the archers are assumed to be advancing with wagons of arrows (so
> they don't run out of arrows eight minutes into the battle) they are going
> to be a massively ponderous army. You have a giant square of archers and
> spearmen with a core of wagons in the center. A really ugly mess to try
> to move without disordering the ranks. So you are going to need really
> disciplined troops to do this. How many of them are you going to able to
> afford? Or are they just not going to able to pull it off?
>
> C) It is not necessary to actually fight the enemy on his selected
> battlefield to destroy him. If you have a force similar to most nomads
> you can just manuver around the enemy and wait for them to make a
> mistake. How long can they march in battle formation? How much food and
> water do they carry with them? How big an escort do their supply trains
> have?
>
> Shadow their forces, keeping the main force over the horizion and keep
> scouts well outside of arrow range. Poison the wells and burn the fields
> in front of them. Encourage them to chase you into an ambush. Hit any
> small groups with your entire army. Make certain that they can never
> retrieve an arrow. Ambush/overwhelm their supply trains. It gets pretty
> ugly fast.
>
> D) Lastly, if the cavalry army makes a mistake and loses it can just
> leave. Infanty cannot pursue. If the infantry army makes a mistake it
> dies where it stands. Defeat is fatal.
>
> It is not a coincidence that mounted archers tend to kick the teeth in of
> armies that depend on infantry and/or shock. "The race does not always go
> the swift, nor the battle to the strong, but that's where the smart money
> is."
>
> Kevin
>
> ------------------------------
>
> Date: Wed, 7 Oct 1998 18:43:01 +1300 (NZDT)
> From: metcalph_at_voyager.co.nz (Peter Metcalfe)
> Subject: The Art of War
>
> Steve Rennell:
>
> Me>> As for the west with its disdain for infantry armies, that does
> >> not preclude them from having decent infantrymen. It merely
> >> means that the nobility (who write the histories) treat them
> >> with contempt and claim all the glory when the battle's won.
>
> >However if the people in charge treat their infantry with disdain, they
> >tend to breed that disdain into their next generation of commanders
> >and eventually the commanders stop using the infantry effectively if
> >at all, and then they stop having decent infantry. Using them
> >properly is at least part of having effective troops.
>
> But you have not shown that "treating infantry with disdain" leads
> to "not using them effectively". As a counterpoint, I point to
> the British Army where the officer corps have historically had
> contempt for the lower class rank-and-file yet by their efforts
> managed in the 19th century to amass an empire that spanned the
> earth.
>
> >IMO the biggest advantage of Crecy period English armies was not
> >that they had the longbow, but that they had become an army of
> >soldiers that had discipline rather than a collection of individual
> >warriors that had courage. The French would never have used the
> >archers supported by dismounted knights, it just wasn't done. Ergo
> >the French didn't have effective infantry (despite having hired some
> >of the best Genoese merc's).
>
> The French did use dismounted knights and they did have archery.
> In most medieval battles, the knights fought dismounted rather
> than indulged in a cavalry charge. Furthermore infantry were
> mostly trained men and not peasant levies. In support of this,
> the most frequently copied, translated and consulted secular
> prose work in the early medieval times was Vegetius's 'Concerning
> Military Matters': This is almost entirely about training infantry
> and contains very little about cavalry.
>
> Jose Ramos:
>
> > I have never said the Lunars have only infantry (as Peter implies),
> >but that they lack dedicated missile troops (a problem the Republican Romans
> >also faced, as Crassus found against the Parthians). Peltasts or Javelin
> >armed cavalry does not count, as their range is too short.
>
> Javelins are very effective missile weapons for the time. The
> problem of the romans was that they lacked decent cavalry to
> prevent the mounted archers from scooting in and firing a shot
> at the legions.
>
> >That is why the
> >romans introduced the darts as a legionnary weapon. The term dart wars would
> >indicate that at least the Lunars know of the weapon, although IMG it
> >remains a Carmanian weapon.
>
> I've never heard of roman darts. I have read that they modified
> the javelin so that the head would break off upon landing so that
> enemies couldn't throw the javelin back at the romans. And the
> darts would have as much missile range and less lethality as a
> javelin.
>
> > Concerning the quality of Western infantry, any army that relies on
> >shock cavalry does not face frequently foes with good close order infantry,
> >as close order infantry is the best remedy for cavalry charges. So as the
> >West fights mainly against itself... (set piece battles, I mean).
>
> It depends on what you mean by 'relies on'. Virtually no RW army
> has relied on shock cavalry exclusively. If OTOH you mean that
> shock cavalry was viable tactic only if there were no close order
> infantry opposing them then I must disagree. The French after
> being defeated by Flemish Pike at Courtrai in 1302, went on to do
> well in the next three battles (Mons-en-Pevele 1304, Casset 1328
> and Roosebeek 1382). The Normans used cavalry and archers to
> break up the English shieldwall at Hastings. Likewise the Scots at
> Falkirk were using pikes but still were defeated by Edward I's knights
> and archers.
>
> In most cases where shock cavalry was used against good infantry,
> it rarely succeeded unless backed up by archers or foot. The
> usual practice was to try and soften them up with archery or
> foot first before charging. In some cases, the knights indulged
> in feigned retreats to entice the infantry to break order.
>
> Hence I think most gloranthan western armies would have more
> sophisticated armies than the mythical knights backed up by
> peasant levies.
>
> - --Peter Metcalfe
>
> ------------------------------
>
> Date: Wed, 7 Oct 1998 09:44:34 +0000
> From: <tom.zunder_at_avestasheffield.com>
> Subject: HOTT troop types
>
> I agree with your HOTT classifications altho, since I play with=20
> Richard Crawley, I would favour his better, especially introducing=20
> more DBA troop types.
> =20
> One important point here is that HOTT is a simple game and the=20
> structure of the game militates against endless finessing.
> =20
> Tom
>
> ------------------------------
>
> Date: Wed, 7 Oct 1998 10:16:40 +0100
> From: Sergio Mascarenhas <sermasalmeida_at_mail.telepac.pt>
> Subject: Identifying gods
>
> Peter Metcalfe:
>
> Corrects me about RW identification of gods:
>
> > But this sort of thing did happen in the Real World. In classical
> > times, the Indians were said by the Greeks to have worshipped
> > Dionysus (Krishna), the Germans were said by Tacitus to have
> > worshipped Mercury (Wotan), Hercules (Donar) and Mars (Tiu).
> > There was a sense of 'when in Rome, live as the Romans do'
> > which operated then as opposed to the scholarly approach of the
> > christians which tended to emphasize the differences.
> >
> > FWIW Kahar is not a Godling but a powerful storm god whose
> > actions sank a major part of Vithela. Balumbasta is the Doraddi
> > Father of the Mountains.
>
> So, we can also find this two patterns in Glorantha: cultures that
> incorporate foreign religions by assimilating them to their native
> religions; cultures that, as you say, emphasize the differences. I would
> tend to think that the lunars are on the first field, and the Orlanthi on
> the second.
>
> Yet, there is a problem in Glorantha that people don't face in the RW:
> magic actually works in Glorantha. IMO that means that it's much harder to
> assimilate two disparate gods into a single entity. After all, in Glorantha
> a person can contact his god and establish a personal link with him; and
> can identify its magical manifestations. It will be obvious to any Orlanth
> initiate that belonging to the Orlanth community is not the same as
> belonging to the Kahar community, and that both worships provide different
> magical benefits that are not interchangeable.
>
> Let me provide an example of what I mean: the USA army, the British army,
> the Russian army or the Portuguese army ar all armies. They have similar
> structures and functions. But we cannot assimilate the British, Russian or
> Portuguese armies into the USA army only based on their similarities. We
> cannot say, like you said in a previous message ('Identifying Kahar as
> Orlanth or Balumbasta as Lodril would cause nobody problems'), that
> identifying the British army as the USA army causes nobody problems.
> American generals will not accept British, Russian or Portuguese generals
> on an equal foot to them only because they all 'worship' war and are all
> generals.
> I think that religions in Glorantha are closer to this: the Orlanth
> worshiper will recognize that Kahar is a storm god (like a general in an
> army recognizes that a foreign army is also in the war business), but he
> will not identify his god with the foreign god.
>
> Sergio
>
> ------------------------------
>
> Date: Wed, 7 Oct 1998 09:59:56 +0000
> From: "Simon Phipp" <simon.phipp_at_walshwestern.com>
> Subject: (Fwd) RQ Auction - Final Update
>
> Hiya All
>
> These are the final bids on the RQ/Gloranthan Auction.
> As stated previously, all Anonymous Bids are revealed in the Final
> Statement.
>
> I will be sending people a summary of what they have bid.
>
> Regarding Payment:
>
> My preferred method of Payment is by Western Union Money Transfer as
> this is cash and fast. Please quote me the Reference Number and amount
> sent. Please also send in IRISH POUNDS (+ 15% on the Sterling Price)
> as Western Union only pay out in local currency.
>
> If people live in the UK or Ireland then Sterling or Irish Cheque is
> acceptable.
>
> People in Japan can send me a Postal Order or Bank Draft in Sterling,
> but this takes a while to cash, so delivery will be delayed.
>
> I will only send the goods out when the Cheque/Postal Order/Bank Draft
> has been cashed. This can take up to 7 days in Ireland.
>
> I will try to send via airmail to those places far away, but Ireland,
> UK and Europe will have to settle for surface mail. Please allow a
> while for delivery (deliberately left vague).
>
> If people have any questions, please contact me ASAP.
>
> Regarding Items not bid for (White Dwarf, mainly), I will accept any
> reasonable offers from people who are interested.
>
> Regarding items which were below the Reserve Price.
> I will contact people on these and tell them if they were successful
> or not. I may accept higher offers on these from other people as the
> Reserve was stated as was the fact that I may or may not sell below
> the Reserve Price.
>
> See Ya
>
> Simon
>
> Current Auction Bids
> RQ2 BOXED SETS Current Bidder # Reserv Bid
> Pavis Tal Meta 2 50.00 80.00
> Big Rubble Philip Hibbs 2 50.00 50.00
> Borderlands Laurent Labrot 3 50.00 75.00
> TrollPak Pete Nash 2 50.00 50.00
> Questworld Jean-Paul Lhuillie 2 30.00 35.00
> Thieves World Dom Escott 4 30.00 30.00
> RQ2 SUPPLEMENTS
> The Gateway Bestiary Dom Escott 2 20.00 13.00
> Plunder (Book of Treasure) MURASE Yoshiyuki 4 20.00 40.00
> RQ Companion Pete Nash 4 20.00 39.00
> Foes Neil Mason 2 10.00 20.00
> Creatures of Chaos 1 (Scorpion MURASE Yoshiyuki 1 10.00 10.00
> Militia and Mercenaries MURASE Yoshiyuki 2 10.00 10.00
> Griffin Mountain Neil Mason 8 20.00 130.00
> RQ2 Rules (Well Used) Dana Myers 1 10.00 3.00
> Fangs Teemu Alhojarvi 2 10.00 25.00
> Cults of Terror Erik Nolander 3 20.00 20.00
> Cults of Prax Erik Nolander 6 20.00 25.00
> SoloQuest Teemu Alhojarvi 2 20.00 30.00
> The Snow King's Bride Jean-Paul Lhuillie 2 20.00 17.00
> Scorpion Hall Jean-Paul Lhuillie 2 20.00 17.00
> Rune Masters MURASE Yoshiyuki 3 20.00 27.00
> City of Lei Tabor Teemu Alhojarvi 3 15.00 12.00
> Broken Tree Inn Teemu Alhojarvi 3 15.00 10.00
> Legendary Duck Tower Neil Mason 4 15.00 26.00
> Duck Pond Neil Mason 3 15.00 26.00
> Carse Teemu Alhojarvi 5 15.00 20.00
> Tulan of the Isles MURASE Yoshiyuki 2 15.00 15.00
> RQ3 BOXED SETS
> RQ Deluxe Edition Jonathan White 2 15.00 6.00
> Vikings Adrian Silva Franc 1 15.00 10.00
> Gods of Glorantha Alex Ferguson 2 15.00 8.00
> TrollPak Jon Howes 2 25.00 30.00
> Elder Secrets of Glorantha Teemu Alhojarvi 1 15.00 20.00
> Troll Gods Ian Thompson 1 15.00 17.00
> Griffin Island Neil Mason 1 15.00 15.00
> Genertela, Crucible of the Her Dom Escott 3 15.00 40.00
> Monster Coliseum MURASE Yoshiyuki 1 15.00 4.00
> RQ3 SUPPLEMENTS
> Shadows on the Borderlands KE Smith 1 10.00 3.00
> Strangers in Prax Moreno Roncucci 1 10.00 6.00
> The Haunted Ruins Ian Thompson 1 10.00 8.00
> Into the Troll Realms Ralph Plowman 3 10.00 3.00
> Lords of Terror Moreno Roncucci 1 10.00 6.00
> Gloranthan Bestiary KE Smith 1 10.00 4.00
> Sun County Neil Mason 3 10.00 10.00
> River of Cradles Adrian Silva Franc 1 10.00 10.00
> Dorasta, Land of Doom Adrian Silva Franc 2 10.00 10.00
> SnakePipe Hollow Jean-Paul Lhuillie 2 10.00 15.00
> Apple Lane Laurent Labrot 1 10.00 5.00
> Land of Ninja Hardback MURASE Yoshiyuki 3 10.00 11.00
> RQ Basic Rules Hardback KE Smith 1 10.00 4.00
> DRAGON PASS SERIES
> Nomad Gods (1st Edition) Mitsuru Karasawa 4 20.00 105.00
> Dragon Pass (inc WB&RM Ruleboo Dom Escott 5 20.00 45.00
> Les Dieux Nomads (incl English Ashley Munday 4 20.00 35.00
> GLORANTHAN SUPPLEMENTS
> Heroes of Wisdom - The Jonstow Moreno Roncucci 3 10.00 11.00
> The Broken Council Guidebook Moreno Roncucci 2 10.00 12.00
> The RuneQuest Con Compendium KE Smith 1 10.00 3.00
> The RQ2 Con Compendium Moreno Roncucci 2 10.00 12.00
> Wyrms Footptints Moreno Roncucci 1 10.00 6.00
> University of Sog City Confere Moreno Roncucci 2 10.00 11.00
> Report on the Fall of Boldhome Teemu Alhojarvi 6 10.00 25.00
> A Rough Guide to Boldhome Michael Beggs 4 10.00 20.00
> Questlines - RQ Con Down Under Teemu Alhojarvi 3 10.00 15.00
> The Entekosiad Tim Ellis 1 10.00 10.00
> The Fortunate Succession Benedict Adamson 3 10.00 15.00
> The Dara Happan Book of Empero Michael Cule 2 10.00 10.00
> The Glorious Re-Ascent of Yelm Moreno Roncucci 2 10.00 12.00
> The World's Greatest Tournamen Moreno Roncucci 2 10.00 6.00
> Cults of Light and Death Teemu Alhojarvi 3 10.00 15.00
> King of Sartar MURASE Yoshiyuki 2 10.00 15.00
> The Collected Griselda A.R.Wilson 3 10.00 25.00
> Thieves' World Companion Dom Escott 4 20.00 15.00
> FANZINES
> Tales of the Reaching Moon 1 Neil Mason 4 1.50 20.00
> Tales of the Reaching Moon 2 Neil Mason 4 1.50 23.00
> Tales of the Reaching Moon 3 Neil Mason 4 1.50 20.00
> Tales of the Reaching Moon 4 Neil Mason 4 1.50 20.00
> Tales of the Reaching Moon 5 Roland Volz 4 1.50 10.00
> Tales of the Reaching Moon 6 Neil Mason 4 1.50 20.00
> Tales of the Reaching Moon 7 Nikk Effingham 4 1.50 25.00
> Tales of the Reaching Moon 8 Roland Volz 4 1.50 10.00
> Tales of the Reaching Moon 9 Leon Kirshtein 4 1.50 3.00
> Tales of the Reaching Moon 10 Leon Kirshtein 4 1.50 3.00
> Tales of the Reaching Moon 11 Leon Kirshtein 4 1.50 3.00
> Tales of the Reaching Moon 12 Leon Kirshtein 4 1.50 3.00
> Tales of the Reaching Moon 13 Leon Kirshtein 4 1.50 3.00
> Tales of the Reaching Moon 14 Leon Kirshtein 4 1.50 3.00
> Tales of the Reaching Moon 15 Leon Kirshtein 4 1.50 3.00
> Wyrms Footprints 11 MURASE Yoshiyuki 2 2.50 17.00
> Wyrms Footprints 12 Ralph Plowman 2 2.50 12.50
> Wyrms Footprints 13 Ralph Plowman 2 2.50 12.50
> Wyrms Footprints 14 MURASE Yoshiyuki 2 2.50 15.00
> New Lolon Gospel 1 Moreno Roncucci 3 1.50 8.50
> New Lolon Gospel 2 Moreno Roncucci 6 1.50 11.00
> Codex 1 Chris Ward 3 1.50 12.00
> Codex 2 KE Smith 1 1.50 3.00
> Codex 3 KE Smith 2 1.50 3.00
> RQ Adventures 1 Neil Mason 4 1.50 7.00
> RQ Adventures 2 Dom Escott 3 1.50 5.00
> RQ Adventures 3 Dom Escott 4 1.50 5.00
> Broos 5 Mitsuru Kawasara 1 1.50 7.00
> Broos 6 Mitsuru Kawasara 2 1.50 7.00
> Heroes 1.2 Jean-Paul Lhuillie 1 2.50 3.50
> Heroes 1.4 Jean-Paul Lhuillie 1 2.50 3.50
> Heroes 2.1 Alex Ferguson 1 2.50 3.00
> Heroes 2.2 Jean-Paul Lhuillie 1 2.50 2.50
> Heroes 2.4 Jean-Paul Lhuillie 1 2.50 2.50
> The Book of Drastic Resolution Ashley Munday 2 10.00 16.00
> Different Worlds 2 Jean-Paul Lhuillie 1 2.50 2.50
> Different Worlds 3 Jean-Paul Lhuillie 1 2.50 2.50
> Different Worlds 4 Jean-Paul Lhuillie 1 2.50 7.50
> Different Worlds 5 Jean-Paul Lhuillie 1 2.50 2.50
> Different Worlds 6 Jean-Paul Lhuillie 1 2.50 2.50
> Different Worlds 7 Jean-Paul Lhuillie 1 2.50 2.50
> Different Worlds 8 Jean-Paul Lhuillie 1 2.50 6.00
> Different Worlds 9 Jean-Paul Lhuillie 1 2.50 6.00
> Different Worlds 10 Jean-Paul Lhuillie 1 2.50 2.50
> Different Worlds 11 Jean-Paul Lhuillie 1 2.50 6.00
> Different Worlds 12 Jean-Paul Lhuillie 1 2.50 2.50
> Different Worlds 13 Jean-Paul Lhuillie 1 2.50 6.00
> Different Worlds 14 Jean-Paul Lhuillie 1 2.50 2.50
> Different Worlds 15 Jean-Paul Lhuillie 1 2.50 6.00
> Different Worlds 16 Jean-Paul Lhuillie 1 2.50 2.50
> Different Worlds 17 Jean-Paul Lhuillie 1 2.50 6.00
> Different Worlds 19 Jean-Paul Lhuillie 1 2.50 6.00
> Different Worlds 20 Jean-Paul Lhuillie 1 2.50 2.50
> Different Worlds 24 Jean-Paul Lhuillie 1 2.50 6.00
> Different Worlds 26 Jean-Paul Lhuillie 1 2.50 6.00
> Different Worlds 30 Jean-Paul Lhuillie 1 2.50 2.50
> Different Worlds 31 Jean-Paul Lhuillie 1 2.50 2.50
> Different Worlds 32 Jean-Paul Lhuillie 1 2.50 2.50
> Different Worlds 33 Jean-Paul Lhuillie 1 2.50 2.50
> Different Worlds 34 Jean-Paul Lhuillie 1 2.50 2.50
> Different Worlds 35 Jean-Paul Lhuillie 1 2.50 6.00
> Different Worlds 36 Jean-Paul Lhuillie 1 2.50 6.00
> Different Worlds 38 Jean-Paul Lhuillie 1 2.50 2.50
> White Wolf 5 A.R. Wilson 1 1.50 1.00
> White Wolf 6 A.R. Wilson 1 1.50 1.00
> White Wolf 7 A.R. Wilson 1 1.50 1.00
> White Wolf 9 A.R. Wilson 1 1.50 1.00
> White Wolf 10 A.R. Wilson 1 1.50 1.00
> White Wolf 11 A.R. Wilson 1 1.50 1.00
> White Wolf 12 A.R. Wilson 1 1.50 1.00
> White Wolf 13 A.R. Wilson 1 1.50 1.00
> White Wolf 14 A.R. Wilson 1 1.50 1.00
> White Wolf 15 A.R. Wilson 1 1.50 1.00
> White Wolf 16 Erik Nolander 3 1.50 4.00
> White Wolf 17 A.R. Wilson 1 1.50 1.00
> White Wolf 18 Roland Volz 2 1.50 3.00
> White Wolf 19 A.R. Wilson 1 1.50 1.00
> Dragon (132) KE Smith 1 1.50 1.00
> Best of the Dragon Mitsuru Kawasara 1 1.50 10.00
> Pavic Tales 1 Mitsuru Kawasara 2 1.50 13.00
> Pavic Tales 2 Mitsuru Kawasara 1 1.50 10.00
> Pavic Tales 3 Mitsuru Kawasara 1 1.50 10.00
> Pavic Tales 4 Mitsuru Kawasara 1 1.50 10.00
> Pavic Tales 5 Mitsuru Kawasara 1 1.50 10.00
> Pavic Tales 6 Mitsuru Kawasara 1 1.50 10.00
> Pavic Tales 7 Mitsuru Kawasara 1 1.50 10.00
> Pavic Tales 8 Mitsuru Kawasara 1 1.50 10.00
> Pavic Tales 9 Mitsuru Kawasara 1 1.50 10.00
> White Dwarf (20,23-99,101,102) 1 38.00
> White Dwarf [2 copies of 34,3
> Best of White Dwarf Scenarios MURASE Yoshiyuki 2 5.00 15.00
> Best of White Dwarf Articles MURASE Yoshiyuki 1 5.00 5.00
> MISCELLANEOUS
> Cities Alex Ferguson 2 5.00 5.00
> All the World's Monsters (x2) 0 5.00
> RuneQuest Cities Peter Whitelaw 1 10.00 16.00
> Stormbringer Hardback Alex Ferguson 1 5.00 5.00
> Call of Cthulhu Hardback (3rd 0 10.00
> Hawkmoon Boxed Set Tim Ellis 2 12.50 15.00
> Ring World Boxed Set Danny Bourne 3 20.00 30.00
> Super World Boxed Set Philip Hibbs 1 20.00 10.00
> Stormbringer Boxed Set 0 20.00
> Green and Pleasant Land Alex Ferguson 1 5.00 5.00
> Stealer of Souls (Stormbringer 0 10.00
> Black Sword (Stormbringer) 0 10.00
> White Wolf (Eternal Champion) 0 10.00
> The Kingdom of Dolg (Fort Wrat KE Smith 1 10.00 3.00
>
> ------------------------------
>
> End of The Glorantha Digest V6 #248
> ***********************************
>


End of The Glorantha Digest V6 #250


Powered by hypermail