The Jakaleeli

From: Bryan Maloney <bjm10_at_cornell.edu>
Date: Wed, 7 Oct 1998 17:26:11 -0400 (EDT)


>Nick Brooke's page on Carmanian attitudes is an important resource for
>this question. I quote:

Yup, read that in my quest for information. I tended to read it as "Carmanian sorcerers do not indulge in theistic worship of the 100 gods"--that's how I interpreted "mystics and visionaries".

Thus, rather than retcon a character that does not otherwise unbalance the game (something I avoid doing), I'm trying to figure out a way to let the character exist while doing minimal damage to the setting.

>cults such as Jakaleel... or her family is traditional and she rebelled
>young, donned the White Robes of the Warrior, and ran away to a Lunar
>College of Magic. There must be a few of them on the western side of the

So how do the Waleesha fit into this? Or are there actually no Waleesha?

>1) Kindness and Cruelty are two edges of the same sword
>2) it is the same with Light and Darkness
>3) Instant Decision Making is the necessary crucible by which Moral
>Understandings are tested and insanity and other weaknesses exposed

Nice summary. Unfortunately, I have recently discovered that the player has suffered from several years of what I call "abusive gaming". My campaign was the first one she ever played in where she didn't end up as everybody's scut and kicking post. (There is entirely too much of the wrong sort of WoD LARP done around here.) Since she was female and didn't have the "right" connection to the "storyguides"--you know the rest. She feels important just because I let her character own a slave! Thus, decisiveness is not her forte at the moment. So, as always, I'm going to have to improvise.

I don't really want to inform her that her character is the epitome of vileness as far as its home culture is concerned. Like it or not, real human situations do take precedence over games.


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