>> To say no encourages increased "nationalism" which is good for role-
>> playing differences; to say yes allows greater flexibility but reduces
>> the unchangeable bits between peoples.
>
>Why do you want this "flexibility"? Does your Praxian character have no
>access to weird special tribal spirit-cult magics of his own (which the
>Sartarite PCs might want to gain access to)? I am kinda unhappy that
>"adoption by Sartarites" is seen as desirable by the Praxian character's
>player. Being Praxian can be great fun. Being a second-rate adopted
>Sartarite; dunno.
The campaign revolves around a heavily depleted exiled Sartarite clan. The non descendant PC's are allowed to participate in discussion in the moots but 'till now not have positions within the tribe. The moots are a high point (IMO) of the game and the political maneuvering is too. To be honest the spirit-cult magics are the least of the PC's concern. The question arose because some players wanted their non descendant PC's to have the potential to become spiritual clan member.
Thomas H
End of The Glorantha Digest V6 #385
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