Nomad initiation

From: James Turner <j.a.turner_at_abdn.ac.uk>
Date: Thu, 11 Feb 1999 09:28:51 +0000 (GMT Standard Time)


Time to plunder the digest of knowledge....

I've got initiations into Waha and Eiritha coming up in my game so I'm looking for ideas about what goes on.

I like the idea of it being a low-powered heroquest with the result that characters come out with their starting spirit magic and of course initiate status.

The problem is a lack of detailed heroquests/myths. I have the Waha's quest from drastic prax. I could just run through that but I'd like to save it until the characters are more experienced.

Current idea is:-
Characters are shown the great darkness, animals and men dying, nasty things roaming around.
Waha shows up and teaches them how to survive. Characters get a chance to display something that Waha taught them, butchery, using weapons to protect the herd/kill enemies, defeating a fire spirit etc.
Characters are shown some historic/mythic event which explains why their tribe is the best.

The above is a start but as I'm using Pendragon traits I'd prefer a staged process testing some of Waha's virtues rather than just character skills.

As for Eiritha initiation, I get lost. Hang around in the dark until a Waha bloke comes and rescues you?

I know Prax is getting old hat and will be ignored by Hero wars but I still like the place.

End of The Glorantha Digest V6 #439


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