" nobody ever heard the word "clan" in a cowboys-and-indians flick, I guess."
But in the middle of it he gets to an interesting POV:
<< Well, here's an interesting "played vs. published" POV I can jump on:
Waha is not the defining social cult in Prax, from a game perspective. It's
Stormbull. How do I know this? Because there's at least 20 Stormbull
player characters for every Waha player character. It doesn't really
matter how important the "background" material says Waha is or what
percentage of Praxian tribe members the books say worship him when there are
so many more PCs, *NPCs published in official scenarios*, etc. that are
Stormbull, and not Waha. What difference does it make what the background
and
overview material says when in the course of gaming you run into 10
significant
Stormbull personalities for every significant Waha one? Waha is a
washed-out
bit-player by comparison.>>
And I have to agree that -as it has been played - he is probably correct. I
used to think that it was a shame; why did everyone want to be a Storm Khan
when becoming a Bison Khan would be a much more satisfying achievement? Storm
Bulls, it seems to me, are crazy, dangerous social outcasts whose one
redeeming feature is that they fight chaos. I once tried to run a
'clan/tribal' campaign set in Prax, in a tribe that didn't worship Storm Bull
and pretty much limited cult membership to Waha, Yelmalio, Eirtitha and Daka
Fal (it was the Ostrich Tribe). It was an interesting experiment (ie it
didn't really work) but I still think Waha should have been a more PC
friendly cult. Perhaps when/if HW gets back around to Prax (2035?) it's more
'community integrated' system would encourage Waha players.
Keith N
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