>Hmmm, I think you should take it one step farther...if you're going to =
get=20
>rid of Chaos to make people think about their actions in-game and their =
>moral consequences, why not a add a Star Trek style moral-of-the-story=20 >theme to every adventure...then every game session can just be bulging=20 >with socially redeeming value and valuable lessons... ARRRRGGGGGGHHHHHHHHHH!!!!!!!!!!!!!!!!!!
<Runs screaming into the hills>
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<DIV><BR>>Hmmm, I think you should take it one step farther...if =
you're going=20
to get <BR>>rid of Chaos to make people think about their actions =
in-game and=20
their <BR>>moral consequences, why not a add a Star Trek style=20
moral-of-the-story <BR>>theme to every adventure...then every game =
session=20
can just be bulging <BR>>with socially redeeming value and valuable=20
lessons... </DIV>
<DIV> </DIV>
<DIV>ARRRRGGGGGGHHHHHHHHHH!!!!!!!!!!!!!!!!!! </DIV>
<DIV> </DIV>
<DIV><Runs screaming into the hills></DIV></BODY></HTML>
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