>I'm still worried about the expected creative input of the GM. As last I
>saw HW it basically required the GM/characters to make up descriptions of
>how the magic system worked, what the effects were, what the visible
>effects are, and how long it took. For every magical action. Hopefully
>this has changed, but I didn't get the feeling that it was going to. It
>was seen as a feature, not a bug.
>
>There were no prebuilt frameworks on which to hang stuff. I gives the
>general idea of what the god is supposed to affect, but just in the most
>general terms. But it doesn't help to much when you get to the nitty
>gritty of actually running the game.
I expect the final version to have a full framework from which to
hand stuff on.
Cheers,
Eric Rowe
Wizard's Attic