>In my experience, those
>players who prefer non-combatant characters do so because they want to get
>away from the idea of handling conflicts of any kind through rule mechanics,
>a concept they find relatively dull.
in my experience, those players who prefer non-combatant characters do so because they find RPG combats dull.
Sure, our gaming styles differ. To me, not using any mechanics to resolve social conflicts means rules-free dice-less make-believe where the fates of the characters and outcomes of events are entirely in the hands of the GM's whim. Abhorrent really. As a GM i want to be surprised by outcomes too.
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