Well, how do you think Beat-Pot Aelwrin got so powerful? Cooking *is* the most powerful ability around.
Seriously, if the GM feels a certain ability is indeed appropriate in a given situation then the player can use it. For me, this is a virtue of the HW rules since it is flexible. For others it may be flaw since it lacks structure.
Your point is valid; HW as a game depends a lot on the GM and the players. But what game doesn't?
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