> Trotsky:
> >In my experience, those
> >players who prefer non-combatant characters do so because they want to get
> >away from the idea of handling conflicts of any kind through rule mechanics,
> >a concept they find relatively dull.
Mikael:
> in my experience, those players who prefer non-combatant characters do so
> because they find RPG combats dull.
- -.. and HW makes interpersonal conflicts using extended resolution
'play out' like an RPG combat. See the potential problem, here?
Cheers,
Alex.