<< >I assume you mean RPG rules rather than table top miniatue rules. No
>miniatures rules will work for HQ because of all the miffic stuff involved.
Roderick
Gloranthan Military Expert replied:
Well, I hope to prove you wrong, as I'm in the middle of writing just such a
set of rules ("miffic" and all).
Yes, getting all the Feats, Magical Skills, Spirit Abilities and Spells in a
hard-rules format will be difficult, but the set will be (crossed fingers)
fully compatible with HW, but on a larger scale - Regiments instead of Hero
bands (or adventurer parties, for the unininitiated).>>
As previously described on the digest, I used the HW conflict mechanic to play out a number of battles in my campaign, with players taking the roles of generals and commanders. The actions would require a description of the troop action, high risk manouevers would be high stake etc. It worked really well (with a few loopholes - defensive fortifications were a bit unbalanced. The best bit was the speed of the system and the resulting 'battle narrative' which would have read (if it had been wrtten down) like a description of a historical battle.
Keith N
Powered by hypermail