Re: Moorcock

From: Nick Brooke <Nick_Brooke_at_csi.com>
Date: Tue, 11 May 1999 07:25:07 +0100



Ash 'n' Sue write:
>> "If you *want* to have <assorted fantasy standards> in your Glorantha,
>> *of course* you can have them. But one wonders what makes you think
>> you're still playing in Glorantha after you do these things."

> The same thing that makes you think you're playing in the Young Kingdoms
> when you fight Roland for the horn of fate and you meet your God at the
> End of Time.

As Ian mentioned, Moorcock's Eternal Champion novels are set in a multiverse of different planes, and their heroes frequently move between them. To stay true to the background, this should be a feature of a Young Kingdoms game. If you played a game set in a version of the Young Kingdoms where it was axiomatic that nobody could *ever* move between different realms of existence, again, something funny would be going on.

Glorantha is officially stated to be a "closed world", and its heroes don't go wandering off to other game-worlds, historical periods, literary genres, etc. Glorantha has a lovely, well-developed "otherworld" (spirit plane, outer world, hero plane, sky world, underworld...), but has -- officially, at least -- no connection to other world settings.

Put it another way: if we knew *Argrath* had gone to fight Roland for the Horn of Fate in KoS, this discussion wouldn't be happening. (Although Mr Moorcock's lawyers might well be having an interesting conversation with Greg...).

Regards, Nick

PS: I mentioned the "Granbretanian Scientist" theory as an example of What Not To Do, not as an imprimatur!


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