Closed worlds and killed bats

From: Erik Sieurin <erik.sieurin_at_swipnet.se>
Date: Wed, 12 May 1999 22:59:18 +0200


Glorantha and its immigration policy

Greg Stafford has explicitly stated that Glorantha is a closed world. On = the other hand, as the Zen Greggites say 'If you meet Stafford on the = road, kill him.'

The 'intrusion' of a dagger-wielding scantily-clad heroine (Redfox? I've = also forgotten) from another fantasy world into a Griselda story was a = hommage to the comic in which she originally appeared, and should be = seen as a 'joke', not Official Proof that Glorantha aint closed.

Re: Nick's comment on Tekumel: Tekumel is most certainly not a 'closed = world' since the whole bloody solar system, with all its inhabitants, = fell into its current pocket-dimension from THIS world. Other 'worlds', = while certainly no Moorcockian multiverse, is a part of the game = background, though no OTHER published fantasy world seem to be one of = them.

IMO, multiverse-style worlds only give interest to a game if = multiverse-hopping is going to be of prime importance to the PC's (like = in an Eternal Champion - campaign) - otherwise it _diminishes_ the = world, it becomes just one among many. And no, it does not matter if = this is not common knowledge among the inhabitants of the world. It will = be common knowledge to me _as the GM_, and will diminish my personal = sense of wonder, leaving less to be transferred to the players. YMCWV.

(OTOH, if your campaign IS multiverse-hopping, a multiverse might be a =
good idea. I still love the idea of an 'Around the multiverse in 80 = days'-mini-campaign. With a Phileas Fogg-lookalike Grandbretanian = Sorcerer-Scientist Noble betting his fortune on being to able to touch = on the 'uttermost dimensions', using the newest Grandbretanian = techonology, and doing it in just 80 days. The PCs are his new servants =
(his last servant was slowly killed through torture for making the water =
for his shave 0.005 degrees too hot) and has to do all the real work =
(their Master plays Grandbretanian whist and checks his interdimensional =
travel timetables). They are shadowed by a humanoid hunter-being (ie 'Mr = Fix') sent by Grandbretanian authorities to arrest 'Fogg', who is = suspected of having looted the King-Emperors treasury. The 'uttermost = dimensions' turn out to be funhouse mirror - versions of 'classical' RPG = fantasy worlds - the 'official' versions have left out the embarrasing = realities of these worlds. And of course, as long as the players don't = screw up abysmally they arrive home in time - temporal distortions = causes them to arrive one day before they left, while 'Fogg' thinks they = are one day late...)

Offing the Crimson Bat:
IMG the PCs decided to=20
A, rob the Cannon Cult of its Cannon (drumroll) (since they were going = to bushwack them as a punishment for selling their services to the = Lunars anyway)
B, shoot the Crimson Bat with it. (having crushed a major army = operation, and conquered the fearsum Cannon (drumroll), they expected = their Notoriety rise enough that the Bat was sent out...)

Part A, worked nicely until they tried to move the conquered Cannon =
(drumroll) and activated is self-distruct matrices. They were in the =
Northern Upland Marsh (it's a long story) and it rained seaweed in Duck = Point.

Another idea that was circulated was the classic with all Humakti in a = couple of regiments sacrificing for Sever Spirit and cast at the bat en = masse - game mechanically, if (IF???) it resists it will still take ca = 200D6 damage to its general HP... I suppose this is the rulesgaming = variant of the 'magic regiment' idea presented earlier.

Erik


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