> Another idea that was circulated was the classic with all Humakti in a
> couple of regiments sacrificing for Sever Spirit and cast at the bat en
> masse - game mechanically, if (IF???) it resists it will still take ca
> 200D6 damage to its general HP... I suppose this is the rulesgaming
> variant of the 'magic regiment' idea presented earlier.
Nope, ISTR that The bat absorbes runmagics cast at it.
The Taz! ....
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