Kill da Bat

From: Andrew Barton <AndrewBarton_at_compuserve.com>
Date: Fri, 14 May 1999 20:18:31 -0400


> ISTR that The bat absorbes runmagics cast at it. =

That's what I thought, but the Elder secrets write-up seems to have toned down that feature. Now, anyone who casts magic at the Bat loses knowledge of the spell (most serious for re-usable divine spells). The Bat gains strength by absorbing this knowledge - IMG this would be enough to offset the damage done by a failed Sever Spirit.

Andrew


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