Re: heroquesting

From: David Dunham <dunham_at_pensee.com>
Date: Mon, 21 Jun 1999 13:25:58 -0700


Fred Schiff asked

> This interesting piece of information appears in the FAQ on the 'Opal/King
> of Dragon Pass' computer game.
>
> >Heroquesting can be difficult. If you have a Trickster on the ring, you'll
> >be able to allocate an extra point of magic during Sacred Time, which
> >improves your odds.
>
> OK, this is just a game-mechanic, but why / how does having a trickster
> involved help in performing a hero-quest? Part of the "trickster initiates
> change" thing, right? But what does it mean?

You're right, the computer game is a pretty good representation of Gloranthan reality, but may vary where needed for simplicity or improved play value*. But while this game mechanic is overly simplified, I think it by and large is correct.

The short answer is that Eurmal was part of the quintessential quest, the Lightbringers Quest.

There are also quests where there are unpleasant tasks, but someone has to do them. The writeups for the Taming of Dragon Pass campaign mention how someone needs to be a scapegoat for the Summons of Evil ritual -- a Trickster is perfect for this.

*For example, we added magic for Vinga that helps explorers. This helps give the player some control over the safety of exploration, and means you have to choose which Vingan magic to get from a shrine. Greg Stafford was a little surprised when he heard about this, though he seemed to have no problem with it.

David Dunham     A Sharp     david_at_a-sharp.com
Voice/Fax: 206 783 7404     http://a-sharp.com
Efficiency is intelligent laziness.

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