Vinga the scout, Giftcarriers

From: Jane Williams <jane_at_williams.nildram.co.uk>
Date: Wed, 30 Jun 1999 21:09:29 +0100


Julian Lord:

> Orlanth "Adventurous" was originally designed with an Orlanth Thief
> Aspect, and I'd say that it's probably through this connection that she
> gets her "scouting" stuff.

Good point. Orlanth's Thief aspect is almost always delegated to Eurmal these days, but it's still there. And while Pathfinding is really an Issaries job rather than a Trickster one, Goodvoice is also an aspect of Orlanth, so.... no, hang on, OA is an Orlanth aspect, not the full thing. Hmm.

Still, this is really a question of game balance, not mythology, and it doesn't look too bad to me. But I know I'm heavily biased in Vinga's favour, so I *would* say that. Anyone want to tell me that Vinga's quite powerful enough without giving her scouting abilities as well?

> As for her Scouting mythology, in my own version of Vinga, at
> http://perso.wanadoo.fr/runelord/runelord/runelord.htm she has a
> natural talent for it, which is awakened in her by Eurmal and Gagarth,

And very nice it is too. That's ben altered a lot since the last time I saw it. Drat, if only I'd seen that before Tradetalk went into print... There's a lot more Storm in her powers than I'd give her, but why not?

Meanwhile Dave doesn't explain, and confuses me.

> There are zero published myths of Vinga, short of some amusing
> fan-written ones.

Pardon? You seem to be making a distinction here that I don't follow. As far as I'm aware, every bit of Gloranthan gaming material produced for about the last five years (more?) has been non-profit-making and done by people who love the subject and are extremely knowledgeable about it. (Like you, for instance.) Is this what you mean by "fanwritten" ? The group of people who seem to think you can make money from Glorantha have so far not produced a thing, so it's not surprising that one of the many subjects they've failed to write about has been Vinga. Glorantha, as writen about and gamed in, has moved a very long way since the last profit-making bit of gaming material, and if you're going to ignore all of that we might as well stop this conversation now.

Back at the myth....
> I presume you also wrote myths for why Issaries knows how to trade,
> why Lhankor Mhy knows so much, why Chalana Arroy is so kind, etc.
If I was writing up those cults, then yes, of course I would. How else could anyone play through the initiation ceremonies, the cult holy days, getting spells, ranting about the virtues of their deity to other PCs, in fact do anything fun, without it?

I have enough to do keeping Vinga on track and scribbling Duck myths for my players, without trying to do the entire universe. Anyone out there specialising in any of the three mentioned and want to tell us about them? Please? Otherwise my Issaries PC may have to write the whole of his myth structure, and I think she's going to get it wrong...

Oh, and it looks as if we agree about Vingan sub-cults. No such beast. Just lots of stormy and individualistic interpretations and bias: these are Orlanthi!

But a separate *myth* for each spell: yes. Of course. And it's quite possible that some of the HQs to get the spells can only be re-enacted at certain locations. So the shrine there is a bit specialist. If this counts as a sub-cult for you, then Vinga's got 'em. Just don't say that to the Daughter who runs that shrine, unless you want to hear why her version is the main-stream cult, and everyone else has got it wrong :)

On the Giftcarriers, Ricky Dawson said:

> This message is in MIME format. Since your mail reader does not
> understand this format, some or all of this message may not be
> legible.

: a very accurate prediction.

> Please note that this version is in Word 97 ....

There you go. Microsoft are the Gift Carriers.

Jane Williams jane_at_williams.nildram.co.uk http://homepages.nildram.co.uk/~janewill/gloranth/


Powered by hypermail