Re: Lunar Magic

From: Roderick and Ellen Robertson <rjremr_at_jps.net>
Date: Mon, 16 Aug 1999 20:02:50 -0700


> From: "Philipp Grawe" <pgrawe_at_tusc.com.au>
> Subject: Lunar Magic
>
> I'm confused. I always thought you couldn't know both Sorcery and Spirit
> Magic or Sorcery and Rune Magic (I'm sure it says so somewhere in the RQ3
> box). I'd though that they were just, well, incompatible, but while
> browsing various web pages (Sandy Petersen's Sorcery Rules among other
> things), I found references to being able to cast both - specifically
Lunar
> Magicians being able to do both. Someone else did a write-up of the Red
> Emperor (sorry, I don't know your name off the top of my head - it's in my
> bookmarks at work) where he knows all three. I mean, that's fair enough,
> he's a demi god, illuminated, son of the Red Goddess, etc. etc. but under
> what circumstances can ordinary PCs know Sorcery and Spirit Magic or
Sorcery
> and Rune Magic or all three ?

The edges of the traditonal magics are fuzzy, and the change from worshipping a saint to worshipping a god is pretty easy to make (just like the difference between worshipping a Really Big Spirit and a God). So there are traditions which combine pieces of two "pure" traditions, even though the practitioners might not see it that way.

There are also things that *look* like another tradition, but in reality is just a similar principle (which, if I remember, correctly, Lunar Magic falls into).

Ordinary PCs can know Sorcery+Deism in certain parts of the West (the Stygian Church is a good place to look), and Carmania. Most Sorcery-using cultures consider it to be blasphemous...

Of course, when hero Wars comes out, we won't have these nice game-mechanic distinctions...

Roderick


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