Praxian elements

From: Neil Smith <neil.smith_at_rmcs.cranfield.ac.uk>
Date: Thu, 9 Sep 1999 13:01:03 +0000


In my continuing attempts to create a version of the Everway rules for use in a Praxian context, I re-examining the Praxian metaphysics and cultural background. I have two main objectives in doing this: firstly, I want to create a playable version of Everway tailored for Praxians; secondly, I want to explore the Praxian culture from the Praxian point of view, hopefully making them psychologically more distinct. These are my thoughts so far. I hope you find them interesting.

In Everway, characters are described in terms of the four hermetic elements: Fire, Air, Earth, and Water. Different scores in these areas represent different abilities. However, these elements have different meanings and associations from the traditional Gloranthan/God Learner ones. In addition, the Praxians don't have the same God Learner influenced heritage of the Orlanthi, so there is no reason for the Praxians to pay any real attention to the "standard" Gloranthan five elements.

Instead, I decided to start from the basics of their world view and asked what the Praxians thought important. These things are represented by their gods. This gave the following basic descriptions:

God        Element   General Meaning
- ---        -------   ---------------
Waha       Authority Authority, Intellect, Coldness
Eiritha    Beast     Resilience, Nurturing, Stubborness
Storm Bull Storm     Activity, Energy, Uncontrollability
Daka Fal Spirit Magic, Intuition, Whimsicality

The elements are normally portrayed in a circle (representing the cycle of Rebirth and Death), divided into four parts:

       Authority
  Spirit       Storm
         Beast 

Beast is at the bottom, as all things rest on the herds. Spirit is on the left, betraying a draconic influence from the EWF. Storm is on the right, as it is the right hand that performs actions. Authority is on top, as a man rides atop a beast.

Each of these elements governs a particular type of ability and is associated with a particular personality type:

Element    Actions                  Personality
- -------    -------                  -----------
Authority  Perception, Deduction,   Analytical, Calm, Taciturn, 
           Willpower, Martial Arts  Intellectual, Distant, 
                                    Perceptive, Dispassionate

Beast      Resistance, Endurance,   Honest, Dependable, Trustworthy,  
           Physical robustness      Stubborn, Frank, Reliable,     
                                    Comforting, Tough

Storm      Physical activity,       Active, Violent, Energetic, 
           Gumption, Passions       Impatient, Erratic, Impetuous, 
                                    (Over-)confident

Spirit     Intuition, Magical       Sensitive, Intuitive, Emotional,
           perception, Empathy      Diplomatic, Whimsical, 
                                    Sentimental, Maudlin, Idealistic

While these qualities for the elements are close to the standard Everway hermetic version, there are a couple of things to note.

The first of these is to do with combat, which betrays a Kralori influence on the Praxian mindset. Waha imposes his will, his intellect, on the world. Killing, whether of beasts or men, should be an unemotional activity, merely part of the cycle of Life and Rebirth.  Mental discipline is required to demonstrate the skills of the butcher. This attitude has lead to the development of formalised weapon techniques, almost becoming martial arts. This is most obviously recognised in the Morokanth, who have greatly developed their unarmed combat techniques in this way. This also acts as another reason why Storm Bullies are despied: they give in to their passions during combat, and cannot achieve the inner calm that is required by the Wahahim.

Charisma, communication, and diplomacy rely on the Spirit. High Authority makes Khans capable but taciturn leaders. Khans would make good generals if they organised themselves in anything bigger than a clan.

Combinations of the elements also have meanings for a character, showing how different parts of the psyche act together.

The association of elements can also be taken further, and each of the Great Tribes can be associated with an element:

Element     Tribe
- -------     -----
Authority   High Llama
Beast       Bison
Storm       Impala
Spirit      Morokanth

The tribe associated with each element emphasises that element more than the others. For instance, the Impala tribe (particularly the bachelors) embody the Storm qualities of violent, uncontrolled activity. The Sable tribe does not emphasise an element, as clans try to maintain a balance between each of the elements.

This has some implications as to how the differences between the tribes come about.

Morokanth are labelled by the God Learners as darkness related, as they focus on the spiritual aspects of the world. Through this, they fell foul of the God Learners' equivalence between spirits and darkness. However, they are astute enough to exploit this supposed correspondence, and tend to have an increased facility with Darkness spirits and magic in God Learner influenced areas.

The High Llamas take pride in their intellect and perceptivness, which is why they are also haughty. In combat, they rely on superior tactics to make up for their lack on numbers.

The Bison tribe, not Sable, is matriarchal. Sables rule with committee, with Eiritha queens generally dominating the discussions, as herd welfare is normally paramount. It also explains why Bison riders are so tenacious in combat.

The Impala tribe will have a greater proportion of Storm Bullies than listed, particularly among the bachelor males.

The Sable tribe emphasises balance and harmony between elements, and hence were more susceptible to Lunar advances than other Praxians (of course, the chance of being on the winning side at Moonbroth also helped).

The correspondence can also be extended to the Three Feathered Rivals (though less convincingly):

   Sun Hawk Authority
   Thunderbird Storm

   Raven        Spirit
   Condor       Beast (though not so much since Eiritha was buried: 
                       being buried makes life difficult for a bird).

and perhaps also parts of the body:

    Authority Head, eyes

    Spirit     Left arm (side)
    Storm      Right arm (side)
    Beast      Body (liver?), genitals

So, what do people think?

Neil.

- ----------------------------------------------------------------------
Dr Neil Smith                   email: neil.smith_at_rmcs.cranfield.ac.uk
CISMG, Cranfield University,                    phone: +44 1793 785900
RMCS, Shrivenham, Swindon, SN6 8LA, UK            fax: +44 1793 782753

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