I went Right Off the idea of playing a Peace Clan when I ran into the 'losing by doing too well' scenario; in an early-ish beta version, it was more or less inevitable that your clan split when you reach 1200+ people, and when it did, your clan automagically split on unsustainable lines. (Too few adults, two many children, principally.) I think David said this had been since tinkered with, but I've been too paranoid to play a Peace Clan since...
Playing a War Clan also seemed to me to be harder than Balanced. This seems 'correct', in some ineffably, intuitive sense. If being an 'extremist' was easy, everyone would be doing it!
Cheers,
Alex.
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