Re: KODP Frustration

From: KYER, JEFFREY <jeff.kyer_at_cgi.ca>
Date: Wed, 05 Jan 2000 12:04:06 -0500


> Date: Mon, 03 Jan 2000 18:36:37 +0800
> From: GAZZA <gazza_at_wantree.com.au>
> Subject: KoDP: Frustration...
>
> - - The "Not Enough Worshippers" syndrome. For ages, I was unable
> to build even a shrine to Ernalda, despite having 6 "heroes"
> available that worshipped her, and one on the ring. Then,
> suddenly, I was able to build a full temple (though I STILL
> can't make it a great temple). As near as I can tell, it doesn't
> seem to matter how many people I have, or even whether I scrap
> a few other shrines first.

This is dependant on the size of your clan, size of your tribe, how many allies you have and (I think) how many trading partners you have. Clans who just appen to like you a lot should help as well. The more of these, the more worshippers you have avaiable. Each of these all contribute a few warm bodies to the pool... And each temple draws from it. Just because you can build a big building may not be of use, if you cannot fill it.

Also, if you have a lot of little shrines (or a few big ones), that sucks up the available worshippers as well. Pehaps you are stretched too thin. Try tearing down some of the sites you dont need and then see what happens (after a turn or two)

But having friends who want to come to your town to worship is the key.

> - - The "No Cancel" syndrome. On MULTIPLE occasions in the "random
> events", including my meeting with some Horse Spawn who talked
> about the Feathered Horse Queen (which sounds like a pretty
> important event!), I've accidentally hit the button on the wrong
> option and then, because of no cancel, I've been unable to go
> back.

Um, that encounter with the Feathered Horse Queen is critical. Its the key to getting to the endgame. I save frequently as a matter of course. And since there's no cancel, you can't hunt and search and retry until you get a correct answer or solution.

Renenber, even if you are picking the 'best' course of action, you may not succeed due to your Clan Ring being poorly skilled or choosing the wrong person to do the job.

> - - The "Split the Tribe" syndrome. This one is especially annoying.
> Every so often, the clan gets together to complain that their
> isn't enough food for everyone, and they need to split off for
> a new tribe. Frankly, this is ridiculous. The most recent occasion
> happened at a time when I had something like 2000 EXTRA food
> stockpiled, and the harvest was regularly bringing in a surplus
> even when the harvest wasn't particularly good. (How? I've been
> burned a lot with starvation; this time, I've performed Ernalda
> Feeds the Tribe 3 times, each time for increased crop yield. Seems
> to have worked). Doesn't seem to have a solution; you can put them
> off, and put them off, but all that happens is that the morale of
> the clan goes down and they keep coming back regardless. I find
> it especially ironic that one of the ways you can hold them off
> is by promising to trade for more food - since food is usually
> what _I_ have in sufficient surplus to trade.

Your TULA is too small. Try stealking land from somone nearby you don't like. Basically, you have to have a certain minimum size of fields for your populace, magic notwithstanding. Its simple rural economics.

When you split the clan, you can often get yourself a VERY loyal ally. And if you are in a tribe, already they may be able to join it, giving you a guarenteed ally in the councils.... Which is a precious advantage.  

> - - The "Useless Trading" syndrome. At the start of the game,
> trading works fine, but by now (roughly 1341, I think) it's
> close to useless. Virtually nobody wants to trade cattle or
> food - which are the two most common things I need (food before
> I decided on a "HeroQuest Out Of Trouble" path, and cattle
> because I keep having to split my clan). The only use for trading
> seems to be establishing trade routes, but the amount you get
> for these is paltry compared to what your craftsman bring in.

I do not seem to have this problem. I suggest trying with other clans, perhaps outside your tribe. And, of course, cattle raiding always works well.

Trade is also useful for getting Treasures and disposing of excess materials, such as food... Again, it all depends on who you trade with. If someoen close won't trade, I suggest you trade with folks farther afield.  

> - - The "Can't Trade For Sheep or Pigs" syndrome. This has been
> brought up before, but it's worth repeating. If you're going
> to make a resource necessary, then it's only fair to make it
> possible to stockpile that resource. I've never played a game
> yet where I was actually GAINING sheep. The traders do their
> best, but you end up paying through the nose. Realistically,
> if it's possible to trade for sheep under harsh conditions, then
> it should be possible to do it earlier to AVOID those conditions.

The Patch seems to help this. Gives more bang for the Herd Magic buck (as it were). Also, raiding will often pick up sheep. But if you have too many temples, you will slowly drain away your sheep. And that will hurt your local market.

But yes, it can be a problem. I'd hope there will be a solution for this, say with a small shrine or some sort of sheepish add-on. And if some more shrines were pig-powered, that would help too.  

> - - The "What's Next?" syndrome. As I said, I've done all the
> preparatory work (all the heroquests, formed a tribe, and I
> had the king for 38 years...) but I can't see what's needed
> to WIN the game. (Presumably the Feathered Horse Queen event
> was important, but surely it gets repeated EVENTUALLY?) It's
> gotten to the stage where I think I've seen the vast majority
> of the random events, and I'm just endlessly cycling through
> pretty much the same things.

I do not know about that. I think you have to wait for the Feathered Horse Queen to die adn be replaced by aother. Though, if fear that you may have blown your window of opportunity. That is one reason to save the game every few years.

> All of these complaints might sound as if I don't like the
> game; far from it - I wouldn't bother to complain if that
> were the case (I just wouldn't play it). Many of these might
> just be typical newbie ignorance, but I can't seem to find
> the answers to my problems in the manual.

Hope that this information Helps.

Jeff Kyer


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