Chaos events

From: Mittmann, Mike <Mike_Mittmann_at_affymetrix.com>
Date: Mon, 24 Jan 2000 11:39:25 -0800


I found this stuff while I was cleaning up an old computer, I originally intended to submit it to ToTRM for their chaos feature.

 Chaos Storm Events:

    This section contains a list of ideas meant to make the characters feel     paranoid and jumpy, and be aware that they are not in a safe place.     Drag this out if the PCs want to take a short cut through Snakepipe     Hollow, or are skirting the edges of Dorastor, or any other place     poisoned with chaos. For example one night, while looking for a place     to sleep they might find a nice clearing next to the rock with lips,     deciding that that doesn't look good, you can offer them a nice spot     next to the steam, taking that, they are woken halfway through second     watch when the guard notices the stream lapping at the fire. They get     up and move, and have an eventless night only to find a baby broo (slimy     little thing with a slug like tail instead of legs) sleeping on one of     their packs.

    A tree starts growing very quickly, about 2 feet/minute, going through     its whole life cycle in 30 minutes.

    The party's campfire screams

    Trees have human like skin.

    Branches have bones.

    Grass grows back/leaves blow into place so that PCs leave no trail

    Moss grows on a backpack overnight, and bleeds if it is cut off.

    Slugs infest the area, covering everything, including a life-size, and     very realistic statue of a troll warrior.

    In the swamp the cypress trees move slowly, about 1 foot/minute, you     can't be sure because their bases are under water.

    A rush of vines grows over anything left on the ground for 5 minutes.

    A grove of trees, which are continually ooze sap.

    Rocks appear or disappear while the PCs aren't looking. ("you pick up     your pack from the mud puddle you were resting it in.", "I was not, I     put it on a rock", "Well, that's what you remember, but it's in a puddle     now, and there isn't a large rock within 10 feet of it.")

    A small tree impales a fairly fresh corpse (2-4 weeks) as if the tree     had grown through a sleeping body.

    A rock with large lips.

    Tumbleweed rolls through the camp (there is no breeze).

    A single tree blows in the breeze.

    A baby broo crawls into camp (possibly getting into the food).

    Wood animals (raccoons, squirrels..) become unusually aggressive

    A scorpion lays eggs (or leaves young) in someone's pack.

    Alcohol goes sour.

    Hardtack grows mold.

    Sand creeps over a person while they are sleeping, the person wakes upon     inhaling the first mouthful of sand.

    All the leaves fall off of a tree.

    A plant spontaneously ignites.

    A piece of wood form the chaos woods (a staff, or firewood) goes limp.

    Sparks can't be made, any method of starting a fire short of an ignite     spell fails.

    On relatively level ground a creek wanders through the camp, moving     about 5 meters/hour, in a direction perpendicular to the flow of the     creek. In the desert this can be replaces with a large wandering     puddle.

    An iron item rusts completely. The iron is still there (unless you want     it to blow away) if they have anything to store the metal in it can be     reforged.

    Footprints appear all through and around the camp.

    Methane gas leaks through the ground starting small fires everywhere.

    Blood curdling screams from three sides of the camp startle the party.

    A heavy crash happens about 100 yards away, a large boulder will be     found at the site. Maybe it fell from the sky, or maybe it leapt off of     a tree.

    Lichen grows all around the camp, walling the party in. The lichen is     surprisingly thick and difficult to cut through.

    A boulder which can be used to cross a wide creek turns out to be     floating, when the first PC steps on it she must roll dex*3 to avoid     falling into the creek. (Where is the creek? Is it polluted by chaos     slime?).

    Water turns to blood.

    A fissure opens up under a sleeper, waking him. The fissure closes up     about a minute later burying the sleeper alive if she chose to stay     there.   


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