Runequest/Hero Wars

From: James Chapin <71022.1646_at_compuserve.com>
Date: Tue, 8 Feb 2000 12:34:42 -0500


The advantage of Runequest over D & D used to be its gritty realism. Combat was dangerous. Fighting anyone could kill you; someone weaker than you was still a threat.(cf. Rurik and the trollkin)

I must confess that Hero Wars, so far, (not on the basis of playing it, but just of hearing about it on this line) sounds like Tunnels and Trolls. If you are powerful, you just step on people less powerful. People weaker than you stand no chance. Given Runequest, I understood why people had a problem with Onslaught. Given Hero Wars, I don't understand the problem. Hero Wars seems to offer the chance of roleplaying either people who need have no fear of anyone except two or three others at their own level, or the chance of roleplaying utter weakness. Onslaught will probably be the typical Hero Wars character.

I hope I'm wrong, but, so far, Hero Wars sounds like the perfect munchkin game.

Jim Chapin


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