HW mechanics

From: David Cake <dave_at_starfish.net.au>
Date: Fri, 18 Feb 2000 10:21:25 +0800


>> IIRC, the best way to work the system is to do the kind of sophisticated,
>> low-bid, "sensible" actions you suggest *if you're going to win eventually
>> anyway*, and the unsophisticated, high-risk, "desparate" actions *if you
>> want to win quickly through luck*.

>When I was running a 1st generation HW playtest group in what seems
>like another age, we discovered that "working" the system in this way
>was very effective in practice, reducing extended contests to simple
>statistical probabilities which were very rarely overturned.

  1. with edges and handicaps, multiple protagonists, missile fire, and other complications, the situation is no longer always so clear.
  2. your opponent always has the option of pursueing the reverse strategy.
	Cheers
		David

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