>> IIRC, the best way to work the system is to do the kind of sophisticated,
>> low-bid, "sensible" actions you suggest *if you're going to win eventually
>> anyway*, and the unsophisticated, high-risk, "desparate" actions *if you
>> want to win quickly through luck*.
>When I was running a 1st generation HW playtest group in what seems
>like another age, we discovered that "working" the system in this way
>was very effective in practice, reducing extended contests to simple
>statistical probabilities which were very rarely overturned.
- with edges and handicaps, multiple protagonists, missile fire, and other
complications, the situation is no longer always so clear.
- your opponent always has the option of pursueing the reverse strategy.
Cheers
David
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