This bounced earlier, and then didn't show up in the digest... resending. ______________________________ Forward Header __________________________________Subject: Convention demo results
Hi, folks - I just ran a demo of Hero Wars at Dundracon over the weekend, and I thought you might want a quick summary of the reaction of the players. I'm sending this to both the glorantha and HW mailing lists, so apologies if you receive it twice. First, the good points. As previously noted, the roleplaying was much better than in RQ, particularly as a result of the inclusion of such elements as 'relationship with village' and whatnot. In addition, the magic is much better than in RQ, in the eyes of the players; particular points would be the fluid nature of Theistic magic, and the fleshing out of rituals. However, there were some issues. The major issue is the accessability to new players. The experienced players generally like the character creation rules; newer players tended to get a bit lost. This problem carries through into the contest rules, where the experienced Gloranthophiles had a good sense of how their character's abilities could be used, whereas the neophytes tended to find it all a bit murky. From my viewpoint, if HW and Glorantha are to become more popular, a lot needs to be done to ease this introduction. I spoke with some people at the convention who said that the intro box will have some premade characters and premade groups that the players can use. This sort of thing is a good introduction; however, I definitely think that the Issaries publishing schedule should include a good, introductory adventure, that would allow the players to really kick things off after having just bought Deluxe Herowars. New players can't be expected to buy SGU/Sartar rising in addition to the Deluxe rules without having really played yet. Regards, Theo
End of The Glorantha Digest V7 #406
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