>Gian quoting someone...
>>I do like the idea of a fixed population due to a fixed amount of >water
>>available (...)
>I do not. Not in Prax, at least. I read (maybe in Borderlands?) that Praxian
>rain is heavy and it would allow a richer and more fertile land (and
>population) except for the fact that the Land (i.e. Genert garden) was
>blasted during the Godswar. So rain is abundant and anyone can keep it in
>cisterns (Sp?) or silos. Even nomadic clans, I suspect, would have developed
>ways to gather and treasure their reserve of water. But the earth is blasted
>and grows little or none.
Praxian nomads building cisterns? I find it hard to accept nomads building any sort of fixed structures. Instead, the nomads probably have knowledge of every natural water source within their areas of influence. They probably are quite adept at collecting rain during the periodic storms as well.
Personally, I take the opposing view when it comes to rainfall in Prax. I think that there is sufficient rain to maintain a chaparral environment as opposed to the desert environment in the wasteland.
Gian says:
>IMG, Oasis are such not because of water presence, but because of a "local
>lesser degree of cursing", as a matter of speak. Syllogism is not: the Oasis
>land is more wet and so is richer; Syllogism is: it is equally wet but it
>keeps water and gives plants and animal life because the Earth itself is
>less blasted than around the oasis.
I believe that the reason that Prax was considered a garden was that Genert was around to provide the extra fertility. Take away the fertility and you get Prax. The wasteland was blasted by the battles against chaos, Prax (with certain exceptions) avoided much of the destruction. While this may not be the truth in the official Glorantha, it is the truth in mine.
If you find an oasis in the the wastes, then I would agree with you. The spirit/godling of the oasis is providing a little bit of fertility to hold back the wastes.
Just my opinions,
- -Matt Thale
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