> Currently, I'm converting Rainbow Mounds over for HW. Another
> generation of players is subjected to the tender mercies of WhiteEye and
> Slud and the gang.
Me too! The last session ended as one of the character was breathing in the air necessary to perform the Thunder Bellow feat, while Whiteye was using his affinity with darkness to weave a shield of solidified shadows around himself.
The "corrections" I have made to the scenario include simplifying the map and letting the heroes activate the newtling statue which then tells them the story, as the newtlings can't speak their tongue, even though they bow and adore the carrier of the statue's parts. And it feels more heroic this way: after all they are given a mission from a God (with possible ties to a HeroQuest).
As for the map, I've followed a cinematic principle: there is no point in fully exploring the mounds. Just give the heroes a fair reason to go quickly were they are needed, i.e. into the foe's lair. Imagine if Tolkien described the journey through Moria as if he was playing it using ICE's module (no offense to ICE meant, BTW)!
Cheers, A cinematic Alex. ------------------------------
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