Re: Heroquesting

From: Weihe, David <Weihe_at_danet.com>
Date: Mon, 3 Apr 2000 17:14:32 -0400


> From: Edward G McDonald <EGM_at_Trinity-Group.co.uk>
> I have been thinking about the thread started by Andrew Larson
(Thedquest).
> If the PCs act in the manner in which their gods acted in the relevant
myth,
> should they not benefit in some way? After all, they may not be
> Heroquesters, but they were incorporated into a heroquest (BTW would that
> mean that they are on the Heroplane?) and acting in it.

Actually, even if they behave differently from their gods, they might gain some Divine Lore, since they can compare and contrast their actions and the original, and see the different results. Likewise, defeating an opponent
in anothers' quest should at least give one the benefit of reducing your Fear <Opponent> trait, since you know instinctively that you can defeat them. You should also get a normal skill check for any skills used in defeating your opponents (as opposed to an enhanced check that some super-RuneQuest variants would give you on your own Quest).

Thus, failing a HeroQuest is dangerous, as it strengthens the Opposition, both
mythically and mundanely. Do it often enough and the opposition becomes undefeatable. This may be one of the reasons that Heroquesting was banned by the priests during the early Third Age. The God Learner types certainly used
Deliberate Failure Quests, and I expect that the EWF did, also, or at least seemed
to (eg, don't kill Aroka, befriend him and he gives you Heler. Is that a failure,
or a success? In terms of Orlanth DragonFriend or Orlanth Thunderous?).


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