To be honest, that reminds me of my first contacts with roleplaying. I worked with minimalist rules (fighting fantasy gamebooks) and winged a lot. This is close to what Hero Wars does...
> Same thing for players. Mine did have some problems
> getting a grasp on what their characters could or couldn't
> do. We need to get used to it.
So what that experienced gamers suffer the same problems beginners will? The learning curve is not as steep as creating a thief under D&D, really...
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