Two question about hqing:
- Since its possible for people to get drawn into someone else's
heroquest without wanting to be there, what happens when a hostile 'player'
in a quest refuses to go along with the script? For example, let's say a
Humakti is doing the Humakti quest from KoDP and draws in a rival in the
role of Orlanth. In order for that quest to succeed, Orlanth has a lot of
'dialog' that he needs to speak to get Humakt to make the right progression
in the quest. What happens if the Orlanthi refuses to say his lines? What
happens if he just agrees to let Humakt have Death? Does the quester 'win
an easy victory' or does the quest go bad?
- What is the difference between a hero discovering a new mythic path
and the Godlearners constructing a new path? From a game mechanics
standpoint, there doesn't seem to be much difference, but from an Orlanthi
standpoint, there must be a world of difference. It's accepted that heroes
may learn new myths and create hero cults, while it's a great crime for
people to intentionally manipulate myths. So how does a hero learn a new
myth? Surely just going into the hero plane to find a new path is
dangerously close to manipulating the myths.
Part of the reason I'm dwelling on this second question is that my CA is
going on a quest to learn how to heal someone's mind. I told the player
that the cult had long suspected that there was a myth for this, but that
most of the details were unknown. She's been trying to piece together
enough of the myth's probable events to be able to do the quest, but she
doesn't want to fall into God Learnerism and make a path that never existed.
Andrew E. Larsen