>- --Peter Metcalfe
Aldachur was actually a bad city for me to choose as an example.
I was mostly thinking of the cities that Sartar convinced the tribes to build (and raised the walls for). Also my campaign is in the year 1600ST, so there is no direct influense from the Empire.
The cities, as far as I know, were built to serve as common ground for the tribes. Most of the population of Sartar live outside the cities, and I can't really see the Sartarites wanting to cram themselves into hellholes like New Pavis (which is another kettle of fish altogether).
I'd like to see Sartar's wall raising magic as something based on the traditional earthworks, parhaps strengthened with stone.
I think the most important function of the cities and towns of Sartar is trade between the tribes (especially within the city ring).
How do you people think the bloodlines and clan membership's work within the cities, and how big are the sartarite cities supposed to be anyway?
I think I think... Therefore I think I am.
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