Peter Larsen:
>
> In Glorantha, of course, you might have "landmarks" in the middle of the ocean.
> "Sail East until you see the patch of red water where the Sea King died, then
> turn north; do not enter the patch, for the merpeople consider that a very grave
> offense...." Similarly, mysterious sounds or smells might be useful navigation
> aids (or lead players terribly astray).
Absolutely! In the East Isles for example, you have things
like Dang Leng Dang (the standing waves) and the Bezarngay
Boil as seamarks.
Nils Weinander
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End of The Glorantha Digest V8 #454